• Super Mario World0

    One of the first games I ever played, here’s a quick look at Super Mario World (spoiler: might not be a whole lot of ‘fixing” here)!

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  • Metal Gear Survive0

    In the last few years, Survival games have become synonymous with garbage proof-of-concept dumpster fires.

    Also in the last few years, Konami has become synonymous with garbage proof-of-concept dumpster fires.

    In this episode of Fixing Gaming, we’re going to take a look at a Dumpster Fire’s little dumpster fire, Metal Gear Survive.

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  • Fallout 40

    This week, we’ll take a look at how a little bit of effort on the part of devs can turn a bad game into a great one.

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  • Main Characters0

    On Monday, we talked about the problems with game difficulty, and we had quite a few shooters put in the spotlight for bad or good design. Now, let’s shrink down to one developer of Roleplaying Games, Bethesda, and rip apart the meat of a game’s storyline: the characters.

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  • Difficulty0

    With new games coming out everyday, I notice certain genres are starting to get rid of the old difficulty sliders, while other genres are making actual sliders for difficulty. This week, we’re looking at certain mechanics of gaming that might need Fixing, and we’re starting with the stuff that makes you quit.

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  • Breath of The Wild0

    The game people have been waiting for has now been released. Not too long after it was officially announced, I grew worried about the quality. I’ve since played over ten hours. Let’s see what needs fixing.

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