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    Chris

    Hey, everyone, I'm Chris! I run The Reviewers' Legacy, and I proudly write articles free from paid sponsorship or ads. I work with a bunch of wonderful people to bring content to everyone!

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  • Fallout 40

    This week, we’ll take a look at how a little bit of effort on the part of devs can turn a bad game into a great one.

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  • Main Characters0

    On Monday, we talked about the problems with game difficulty, and we had quite a few shooters put in the spotlight for bad or good design. Now, let’s shrink down to one developer of Roleplaying Games, Bethesda, and rip apart the meat of a game’s storyline: the characters.

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  • Difficulty0

    With new games coming out everyday, I notice certain genres are starting to get rid of the old difficulty sliders, while other genres are making actual sliders for difficulty. This week, we’re looking at certain mechanics of gaming that might need Fixing, and we’re starting with the stuff that makes you quit.

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  • Breath of The Wild0

    The game people have been waiting for has now been released. Not too long after it was officially announced, I grew worried about the quality. I’ve since played over ten hours. Let’s see what needs fixing.

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